![]() However you may still want to define fallback options so that players using Nexerelin "Random Core Worlds" can still have access to it in their game, such as defining a faction markets. > trigger_market_id : If there are market IDs defined, the offer will ONLY be available at these. The bounty board is available in this bar Most errors comes from missing a comma, or not using and ,Ī lot of parameters are self-explanatory, but here are a few more details: If you are not familiar with this type of file, I suggest to read at least a short primer on it. More specifically it uses the Hjson formatting that allows the use of # to ignore a line or add comments. The bounty is defined as a "JSON" file that gets merged and added to a pool of bounties. ![]() Additionally, if you have a compelling idea that would require a new feature, do not hesitate to propose it. More parameters and functionalities may be added over time that you may want to take advantage of. It can greatly help you find why you aren't getting desired results, or where you might have made a mistake.Īlways refer yourself to the MagicLib main article for finding documentation about the latest version of the file. Using "dev mode" will also enable a LOT of messages in the debug console and the log, detailing each steps of the bounty loading and creation. Make sure to pick "Hjson" highlighting with the "Select Laguage Mode" button to the bottom right instead of "json" or "regular text", it can easily be missed. The JSON format is somewhat finicky, using that program will make your life much easier with pretty colors, section collapsing and highlights of some basic mistakes. While any text editor can be used to create and edit JSON files, but I strongly suggest using Visual Studio Code, with the Hjson plugin. VSCode interface with reference file on the left and working file on the right. The content displayed with the offer is entirely at the discretion of the author: from nothing but a flavor text with a reward to the exact location and enemy fleet's composition, you define what will be and won't be known by the player. Job offers can be ignored or dissmissed entirely to never see them again, but once accepted they will have a completion deadline and one of 4 objectives. ![]() (imagine a space version of Craig's List mixed with 4-chan's anonymity and loose moderation). It presents itself as an "unnofficial bounty board" that can be consulted in bars around the sector. It is likely still broadly correct but not verified for the most up to date data yet.MagicLib offers a simple no-code-required, no-rules.csv, solution to add unique bounties to the game. If not, the player may opt to salvage them.ĭerelicts can sometimes be found when scavenging debris fields. Damaged ships sell for very little (often less than the salvage rewards), so if the player does not intend to use the ship themselves they should not recover it.ĭerelict ships found drifting in space also have a chance to be recovered. If a ship is not recovered it will be salvaged for metals, supplies and fuel instead, and any weapons and fighters installed will be recovered. Player has the "Hull Restoration" skill.Ships count as "almost always recoverable" if they either: Ships have a random chance to be recoverable this is higher for the player's own ships, and can be increased to effectively 100% with certain skills or hullmods. Exploration derelicts and Remnant cannot be recovered at all.Īfter a battle, if the player does not retreat or leave prematurely, some disabled or destroyed ships can be recovered at no cost (beyond the supplies needed to repair them). Ships from allied fleets cannot be recovered in the post battle recovery options but may still appear as derelicts on the strategic map after a battle, which can be recovered. Ships not recovered may be salvaged instead. Recovered ships will gain one or more damage mods. Derelict ships and ships disabled or destroyed in battle can be recovered to gain a usable but damaged ship.
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